Forked clean from public hackathon repo (Starfire-AgentTeam, BSL 1.1) with full rebrand to Molecule AI under github.com/Molecule-AI/molecule-monorepo. Brand: Starfire → Molecule AI. Slug: starfire / agent-molecule → molecule. Env vars: STARFIRE_* → MOLECULE_*. Go module: github.com/agent-molecule/platform → github.com/Molecule-AI/molecule-monorepo/platform. Python packages: starfire_plugin → molecule_plugin, starfire_agent → molecule_agent. DB: agentmolecule → molecule. History truncated; see public repo for prior commits and contributor attribution. Verified green: go test -race ./... (platform), pytest (workspace-template 1129 + sdk 132), vitest (canvas 352), build (mcp). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
3.9 KiB
Build Order
The core loop to prove first: workspace registers -> canvas shows it -> heartbeat keeps it alive -> workspace goes offline -> canvas shows it gray.
Once that loop works end to end, you have the skeleton of the entire product.
Step 1: Infrastructure
Write docker-compose.yml that starts Postgres, Redis, and Langfuse. Verify all services start cleanly. Write infra/scripts/nuke.sh and infra/scripts/setup.sh.
Step 2: Database Migrations
Write the SQL migration files:
001_workspaces.sql— full workspaces table (includesparent_id, heartbeat columns,forwarded_to— all core workspace state in one migration)002_agents.sql— agents table003_events.sql— structure_events table + indexes004_secrets.sql— workspace_secrets table005_canvas_layouts.sql— canvas_layouts + canvas_viewport tables006_workspace_config_memory.sql— workspace config and memory key-value tables
See Database Schema for the full table definitions.
Step 3: Platform API Skeleton
Initialize Go module, install gin, write cmd/server/main.go, set up router with CORS middleware. Connect to Postgres and Redis. Verify the server starts.
Step 4: Registry Endpoints
Implement POST /registry/register, POST /registry/heartbeat, and POST /registry/update-card in Go. Write Redis TTL logic. Enable Redis keyspace notifications. Subscribe to expiry events and log them.
See Registry & Heartbeat for the full flow.
Step 5: Workspace Runtime Layer
Write main.py, config.py, heartbeat.py, a2a_executor.py. Create a minimal LangGraph-based workspace that just echoes responses. Wrap it with a2a-sdk (A2AStarletteApplication) to create the A2A server. Verify:
- Agent Card is served at
/.well-known/agent-card.json - Heartbeat POSTs reach the platform
See Workspace Runtime for the file structure.
Step 6: Canvas Skeleton
Initialize Next.js 15 project with React Flow and Zustand. Create the canvas page with a basic React Flow setup. Create WorkspaceNode component that renders a node from an Agent Card. Implement initial hydration (GET /workspaces + WebSocket connect). Edges render automatically from parent_id hierarchy.
Step 7: WebSocket Live Updates
Implement WebSocket handler in Go (handlers/socket.go). Implement Redis pub/sub broadcaster (events/broadcast.go). Implement useSocket.ts in the canvas.
Verify: when a workspace registers, the node appears on the canvas in real time. When it goes offline, it turns gray.
Step 8: First Real Workspace Config
Write workspace-configs-templates/seo-agent/ with a real config.yaml, system-prompt.md, and at least one skill. Deploy it as a workspace container.
Verify end-to-end: container starts -> registers -> appears on canvas -> heartbeat -> stays green.
Step 9: Hierarchy & Communication
Implement GET /registry/:id/peers and POST /registry/check-access with the CanCommunicate() hierarchy check. Implement workspace nesting on the canvas (drag-into to nest). Verify: edges render automatically from parent/child relationships.
See Communication Rules for the access model.
Step 10: Bundle Export/Import
Implement bundle/exporter.go to serialize a running workspace into a bundle JSON. Implement bundle/importer.go to provision a workspace from a bundle. Add BundleDropZone to canvas.
Test round-trip: export -> delete workspace -> import -> workspace reappears.
Related Docs
- Architecture — System overview
- Platform API — Endpoints to build
- Workspace Runtime — Runtime layer to build
- Canvas UI — Frontend to build
- Communication Rules — Hierarchy-based access