molecule-core/canvas
Hongming Wang c5abed988e fix(canvas): address review findings on playability pass
Five Critical issues caught in code review of f3423a51. Each one broke
an invariant the original commit claimed to uphold.

1. nestNode: descendants kept their old-depth zIndex after a re-parent.
   Now walks the dragged subtree and shifts every descendant's zIndex
   by the same depthDelta so "children above ancestors" survives moves
   between levels of the hierarchy.

2. bumpZOrder: siblings all share zIndex = depth in fresh topology, so
   a single +1 bump was identical for every sibling and subsequent
   bumps drifted zIndex unboundedly. Rewritten to sort siblings by
   current zIndex and swap the target with its neighbour in the bump
   direction — Figma-style reorder, stays within the sibling tier.

3. findDropTarget: depth-first tiebreaker lost to bumped siblings. The
   visually-frontmost card after Cmd+] is a shallow sibling, but the
   hit test picked the deepest nested card regardless. Swapped order
   so zIndex wins first, depth second, area third. Also pre-computes
   the depth map once per call (was O(n²) via repeated .find walks —
   will matter past ~30 workspaces).

4. arrangeChildren: saved absolute position using `slot + parent.position`,
   but parent.position is RELATIVE to its own parent when nested.
   Grandchildren's stored x/y were in the parent's local frame and
   reload placed them in the wrong spot. Now walks the full ancestor
   chain via absOf() to get the true canvas-absolute origin before
   PATCHing.

5. setCollapsed: naive flip of every descendant's hidden flag diverged
   from the topology rebuild on hydrate. Collapse A, collapse B, then
   expand A — C should stay hidden because B is still collapsed, but
   before this fix C was unhidden. Rewritten to recompute every
   descendant's hidden from the full ancestry chain, matching the
   topology pass byte-for-byte. New round-trip test asserts the two
   code paths produce identical node.hidden across a full lifecycle.

Also:
- Removed dead cascadeMessage constant (never rendered).
- Replaced hardcoded 260/120 in zoom-to-team with exported constants.
- arrangeChildren PATCH catch now logs instead of silently swallowing.
- Added 70→76 tests: setCollapsed 3-chain scenarios, bumpZOrder swap
  semantics, edge-of-list no-op.

All 915 canvas tests green. Backend untouched.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 19:16:48 -07:00
..
e2e Merge pull request #1445 from Molecule-AI/fix/tenant-dockerfile-uid-conflict 2026-04-21 08:58:09 -07:00
public chore: replace brand icon and add HANDOFF.md 2026-04-13 13:03:40 -07:00
src fix(canvas): address review findings on playability pass 2026-04-23 19:16:48 -07:00
.env.example fix(canvas): close 4 gaps in WS status indicator (env, toast, tests) 2026-04-14 08:26:38 +00:00
.gitignore feat(canvas): SaaS cross-origin — slug header + cookie credentials (Phase F) 2026-04-14 20:08:39 -07:00
components.json chore(canvas): initialize shadcn/ui — components.json + cn utility 2026-04-18 07:57:17 -07:00
Dockerfile fix(build): add missing fmt import + fix canvas Dockerfile GID (#1487) 2026-04-22 21:10:58 +00:00
next.config.ts initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00
package-lock.json fix(canvas): cascade-delete UX — require checkbox before Delete All (#1314) 2026-04-21 07:06:45 +00:00
package.json fix(quickstart): make README cp-paste flow bugless end-to-end (#1871) 2026-04-23 19:53:43 +00:00
playwright.config.ts initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00
playwright.staging.config.ts feat(e2e): canary + canvas Playwright workflows; delegation mechanics 2026-04-21 04:15:10 -07:00
postcss.config.js initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00
tailwind.config.ts initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00
tsconfig.json initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00
vitest.config.ts initial commit — Molecule AI platform 2026-04-13 11:55:37 -07:00