* fix(ci): revert cancel-in-progress to true — ubuntu-runner dispatch stalled
With cancel-in-progress: false, pending CI runs accumulate in the
ci-staging concurrency group. New pushes create queued runs, but
GitHub dispatches multiple runs for the same SHA instead of replacing
the pending one. All runs get stuck/cancelled before completing.
Reverting to cancel-in-progress: true restores CI operation — runs
that are superseded are cancelled, freeing the concurrency slot for
the new run to proceed.
Runner availability (ubuntu-latest dispatch stall) is a separate
infra issue tracked independently.
* fix(security): validate tar header names in copyFilesToContainer — CWE-22 path traversal (#1043)
Tar header names were built from raw map keys without validation. A malicious
server-side caller could embed "../" in a file name to escape the destPath
volume mount (/configs) and write files outside the intended directory.
Fix: validate each name with filepath.Clean + IsAbs + HasPrefix("..") checks
before using it in the tar header, then join with destPath for the archive
header. Also guard parent-directory creation against traversal.
Closes#1043.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(canvas/test): patch regressed tests from PR #1243 orgs-page flakiness fix
Two regressions introduced by PR #1243 (fix issue #1207):
1. **ContextMenu.keyboard.test.tsx** — `setPendingDelete` now receives
`{id, name, hasChildren}` (cascade-delete UX, PR #1252), but the test
expected only `{id, name}`. Added `hasChildren: false` to the assertion.
2. **orgs-page.test.tsx** — 10 tests awaited `vi.advanceTimersByTimeAsync(50)`
without `act()`. With fake timers, `setState` (synchronous) is flushed by
`advanceTimersByTimeAsync`, but the React state update it triggers is a
microtask — so the test saw stale render. Wrapping in `act(async () =>
{ await vi.advanceTimersByTimeAsync(50); })` ensures microtasks drain
before assertions run.
All 813 vitest tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(canvas): add 100px proximity threshold to drag-to-nest detection
Fixes#1052 — previously, getIntersectingNodes() returned any node whose
bounding box overlapped the dragged node, regardless of actual pixel
distance. On a sparse canvas this triggered the "Nest Workspace" dialog
even when the dragged node was nowhere near any target.
The fix adds an on-node-drag proximity filter: only nodes within 100px
(center-to-center) of the dragged node are eligible as nest targets.
Distance is computed as squared Euclidean to avoid the sqrt overhead in
the hot drag path.
Added two tests to Canvas.pan-to-node.test.tsx covering the mock wiring
and confirming the regression is addressed in Canvas.tsx.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(canvas): add ?? 0 guard for optional budget_used in progressPct
Fixes#1324 — TypeScript strict mode flags budget.budget_used as
possibly undefined in the progressPct ternary, even though the
outer condition checks budget_limit > 0.
Fix: use nullish coalescing (budget_used ?? 0) so progress shows 0%
when the backend returns a partial shape (provisioning-stuck
workspaces). Also adds a test covering the undefined-budget_used
case with the progress bar aria-valuenow and fill width both at 0%.
Closes#1324.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: molecule-ai[bot] <276602405+molecule-ai[bot]@users.noreply.github.com>
Co-authored-by: Molecule AI Core-FE <core-fe@agents.moleculesai.app>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>