Forked clean from public hackathon repo (Starfire-AgentTeam, BSL 1.1) with full rebrand to Molecule AI under github.com/Molecule-AI/molecule-monorepo. Brand: Starfire → Molecule AI. Slug: starfire / agent-molecule → molecule. Env vars: STARFIRE_* → MOLECULE_*. Go module: github.com/agent-molecule/platform → github.com/Molecule-AI/molecule-monorepo/platform. Python packages: starfire_plugin → molecule_plugin, starfire_agent → molecule_agent. DB: agentmolecule → molecule. History truncated; see public repo for prior commits and contributor attribution. Verified green: go test -race ./... (platform), pytest (workspace-template 1129 + sdk 132), vitest (canvas 352), build (mcp). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
154 lines
3.6 KiB
Go
154 lines
3.6 KiB
Go
package ws
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import (
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"encoding/json"
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"log"
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"sync"
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"github.com/Molecule-AI/molecule-monorepo/platform/internal/models"
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"github.com/gorilla/websocket"
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)
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// AccessChecker is a function that checks if two workspaces can communicate.
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type AccessChecker func(callerID, targetID string) bool
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type Client struct {
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Conn *websocket.Conn
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WorkspaceID string // empty for canvas clients
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Send chan []byte
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}
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type Hub struct {
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mu sync.RWMutex
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clients map[*Client]bool
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Register chan *Client
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Unregister chan *Client
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canCommunicate AccessChecker
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done chan struct{} // closed once on shutdown
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closeOnce sync.Once
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}
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func NewHub(canCommunicate AccessChecker) *Hub {
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return &Hub{
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clients: make(map[*Client]bool),
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Register: make(chan *Client),
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Unregister: make(chan *Client),
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canCommunicate: canCommunicate,
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done: make(chan struct{}),
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}
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}
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func (h *Hub) Run() {
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for {
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select {
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case client := <-h.Register:
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h.mu.Lock()
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h.clients[client] = true
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h.mu.Unlock()
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log.Printf("WebSocket client connected (workspace=%q)", client.WorkspaceID)
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case client := <-h.Unregister:
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h.mu.Lock()
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if _, ok := h.clients[client]; ok {
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delete(h.clients, client)
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close(client.Send)
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}
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h.mu.Unlock()
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case <-h.done:
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return
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}
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}
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}
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// safeSend sends data to a client channel without panicking on a closed channel.
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// Returns false if the channel was closed (i.e. client just disconnected).
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func safeSend(client *Client, data []byte) (sent bool) {
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defer func() {
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if r := recover(); r != nil {
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// Channel was closed between RLock check and send — client disconnected
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sent = false
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}
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}()
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select {
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case client.Send <- data:
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return true
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default:
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return false
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}
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}
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// Broadcast sends a WSMessage to all appropriate clients.
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func (h *Hub) Broadcast(msg models.WSMessage) {
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data, err := json.Marshal(msg)
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if err != nil {
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log.Printf("WS: marshal error: %v", err)
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return
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}
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h.mu.RLock()
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defer h.mu.RUnlock()
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for client := range h.clients {
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// Canvas clients get everything
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if client.WorkspaceID == "" {
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if !safeSend(client, data) {
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log.Printf("WS: dropped message to canvas client (buffer full or closed)")
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}
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continue
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}
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// Workspace clients: filter by CanCommunicate
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if msg.WorkspaceID != "" && h.canCommunicate != nil && h.canCommunicate(client.WorkspaceID, msg.WorkspaceID) {
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if !safeSend(client, data) {
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log.Printf("WS: dropped message to workspace %s (buffer full or closed)", client.WorkspaceID)
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}
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}
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}
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}
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// WritePump reads from client.Send and writes to the WebSocket.
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func WritePump(client *Client) {
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defer client.Conn.Close()
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for msg := range client.Send {
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if err := client.Conn.WriteMessage(websocket.TextMessage, msg); err != nil {
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break
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}
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}
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}
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// Close disconnects all WebSocket clients gracefully. Safe to call multiple times.
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func (h *Hub) Close() {
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h.closeOnce.Do(func() {
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close(h.done) // signal Run() to exit
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h.mu.Lock()
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defer h.mu.Unlock()
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count := len(h.clients)
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for client := range h.clients {
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close(client.Send)
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client.Conn.Close()
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delete(h.clients, client)
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}
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log.Printf("WebSocket hub closed (%d clients disconnected)", count)
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})
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}
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// ReadPump reads from WebSocket (keeps connection alive, discards messages).
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func ReadPump(client *Client, hub *Hub) {
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defer func() {
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// Guard against sending to Unregister after hub is closed
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select {
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case hub.Unregister <- client:
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case <-hub.done:
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}
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client.Conn.Close()
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}()
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for {
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_, _, err := client.Conn.ReadMessage()
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if err != nil {
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break
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}
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}
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}
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