* fix(canvas/test): restore test regressions from PR #1243
PR #1243 introduced two regressions in the canvas vitest suite:
1. ContextMenu.keyboard.test.tsx: the setPendingDelete call now
passes `{hasChildren, id, name}` (not just `{id, name}`). Updated
the keyboard-a11y test assertion to match the new store shape.
2. orgs-page.test.tsx: mockFetch.mockResolvedValueOnce() returned a
plain object that didn't match the two-argument (url, options)
call signature used by the component's fetch wrapper. Switched to
mockImplementationOnce returning a rejected Promise — matching
real fetch's rejection contract — and added runAllTimersAsync after
advanceTimersByTimeAsync(50) to flush React state updates.
54 test files · 813 tests · all passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(canvas): replace bounding-box intersection with distance threshold for nest detection
ReactFlow's getIntersectingNodes uses bounding-box overlap detection, which
fires the drag-over state whenever any part of two nodes' position rectangles
overlap — even when the dragged node is far from the target. This made the
"Nest Workspace" dialog appear from large distances.
Fix: scan all nodes on each drag tick and set dragOverNodeId to the closest
node within NEST_PROXIMITY_THRESHOLD (150 px, center-to-center). This matches
the intuitive behavior: nest only when the node is actually dropped near another.
Constants:
- NEST_PROXIMITY_THRESHOLD = 150px (~60% of a collapsed node's width)
- DEFAULT_NODE_WIDTH = 245px (mid-range of min/max node widths)
- DEFAULT_NODE_HEIGHT = 110px
Also removed the unused getIntersectingNodes import (was causing duplicate
identifier error when both onNodeDrag and the zoom handler called useReactFlow
in the same component scope).
Closes #1052.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(canvas): cascade-delete UX — show child count and require checkbox before Delete All
Issue #1137: with ?confirm=true always sent, a single confirmation silently
cascades — a team lead with 20 children gets nuked on one click.
Changes:
- store/canvas.ts: pendingDelete type now includes children: {id, name}[]
- ContextMenu.tsx: passes child list to setPendingDelete on Delete click
- DeleteCascadeConfirmDialog.tsx: new component — shows child names, a
cascade warning, and requires the operator to tick a checkbox before
Delete All activates. Disabled by default; only enables after checkbox.
- Canvas.tsx: conditionally renders DeleteCascadeConfirmDialog for
hasChildren workspaces, or plain ConfirmDialog for leaf workspaces.
confirmDelete requires cascadeConfirmChecked=true when hasChildren.
- ContextMenu.keyboard.test.tsx: updated setPendingDelete assertion to
include children:[] (no children in the test fixture).
813 tests pass.
Closes #1137.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(container_files): remove duplicate ContainerWait loop in deleteViaEphemeral
Issue #1334: Staging HEAD c90ada3 (PR #1328) left two identical
ContainerWait loops in deleteViaEphemeral. The first loop always
returns before the second executes — the second is unreachable dead
code. Remove it.
No functional change (the remaining loop handles the wait correctly).
---------
Co-authored-by: Molecule AI Core-UIUX <core-uiux@agents.moleculesai.app>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -192,12 +192,4 @@ func (h *TemplatesHandler) deleteViaEphemeral(ctx context.Context, volumeName, f
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case err := <-errCh:
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return err
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}
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// Wait for the rm command to finish before removing the container
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statusCh, errCh := h.docker.ContainerWait(ctx, resp.ID, container.WaitConditionNotRunning)
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select {
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case <-statusCh:
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return nil
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case err := <-errCh:
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return err
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}
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}
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