Merge pull request #2723 from Molecule-AI/fix/communication-overlay-rate-limit

fix(canvas): CommunicationOverlay rate-limit storm — cap fan-out, gate on visibility, slow cadence
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Hongming Wang 2026-05-04 10:22:12 +00:00 committed by GitHub
commit 3f4c5f8076
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2 changed files with 199 additions and 4 deletions

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@ -32,11 +32,18 @@ export function CommunicationOverlay() {
const fetchComms = useCallback(async () => {
try {
// Fetch activity from all online workspaces
// Fan-out cap: each polled workspace = 1 round-trip. The platform
// rate limits at 600 req/min/IP; combined with heartbeats + other
// canvas polling, every workspace polled here costs ~6 req/min
// (1 every 30s × 1 per workspace). Capping at 3 keeps this
// overlay's footprint at 18 req/min worst case — well under
// budget even with 8+ workspaces visible. Caught 2026-05-04 when
// a user with 8+ workspaces (Design Director + 6 sub-agents +
// 3 standalones) saw sustained 429s in canvas console.
const onlineNodes = nodesRef.current.filter((n) => n.data.status === "online");
const allComms: Communication[] = [];
for (const node of onlineNodes.slice(0, 6)) {
for (const node of onlineNodes.slice(0, 3)) {
try {
const activities = await api.get<Array<{
id: string;
@ -91,10 +98,20 @@ export function CommunicationOverlay() {
}, []);
useEffect(() => {
// Gate polling on visibility — when the user collapses the overlay
// the data isn't being read, so the per-workspace fan-out becomes
// pure rate-limit overhead. Pre-fix this overlay polled regardless
// of whether the panel was shown, costing ~36 req/min from a
// hidden surface.
if (!visible) return;
fetchComms();
const interval = setInterval(fetchComms, 10000);
// 30s cadence (was 10s). At 3-workspace fan-out that's 6 req/min
// worst case from this overlay. Combined with heartbeats (~30/min)
// and other canvas polling, leaves ample headroom under the 600/
// min/IP server-side rate limit even at 8+ workspace tenants.
const interval = setInterval(fetchComms, 30000);
return () => clearInterval(interval);
}, [fetchComms]);
}, [fetchComms, visible]);
if (!visible || comms.length === 0) {
return (

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@ -0,0 +1,178 @@
// @vitest-environment jsdom
/**
* CommunicationOverlay tests pin the rate-limit fix shipped 2026-05-04.
*
* The overlay polls /workspaces/:id/activity?limit=5 for each online
* workspace. Pre-fix it (a) polled regardless of visibility and (b)
* fanned out to 6 workspaces every 10s. With 8+ workspaces a user
* triggered sustained 429s (server-side rate limit is 600 req/min/IP).
*
* These tests pin:
* 1. Fan-out cap of 3 even with 6 online nodes, only 3 fetches
* 2. Visibility gate when collapsed, no polling
*
* If a future refactor pushes either dial back up, CI fails before
* the regression hits a paying tenant.
*/
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";
import { render, cleanup, act, fireEvent } from "@testing-library/react";
// ── Mocks (hoisted before imports) ────────────────────────────────────────────
vi.mock("@/lib/api", () => ({
api: { get: vi.fn() },
}));
// Six online nodes — enough to verify the cap of 3.
const mockStoreState = {
selectedNodeId: null as string | null,
nodes: [
{ id: "ws-1", data: { status: "online", name: "ws-1" } },
{ id: "ws-2", data: { status: "online", name: "ws-2" } },
{ id: "ws-3", data: { status: "online", name: "ws-3" } },
{ id: "ws-4", data: { status: "online", name: "ws-4" } },
{ id: "ws-5", data: { status: "online", name: "ws-5" } },
{ id: "ws-6", data: { status: "online", name: "ws-6" } },
{ id: "ws-offline", data: { status: "offline", name: "off" } },
],
};
vi.mock("@/store/canvas", () => ({
useCanvasStore: vi.fn(
(selector: (s: typeof mockStoreState) => unknown) =>
selector(mockStoreState)
),
}));
// design-tokens has named exports — keep the shape minimal.
vi.mock("@/lib/design-tokens", () => ({
COMM_TYPE_LABELS: {
a2a_send: "→",
a2a_receive: "←",
task_update: "✓",
},
}));
// ── Imports (after mocks) ─────────────────────────────────────────────────────
import { api } from "@/lib/api";
import { CommunicationOverlay } from "../CommunicationOverlay";
const mockGet = vi.mocked(api.get);
// ── Setup ─────────────────────────────────────────────────────────────────────
beforeEach(() => {
vi.useFakeTimers();
mockGet.mockReset();
mockGet.mockResolvedValue([]);
});
afterEach(() => {
cleanup();
vi.useRealTimers();
});
// ── Tests ─────────────────────────────────────────────────────────────────────
describe("CommunicationOverlay — fan-out cap", () => {
it("polls at most 3 of 6 online workspaces (rate-limit floor)", async () => {
await act(async () => {
render(<CommunicationOverlay />);
});
// Mount fires the first poll synchronously (no interval tick yet).
// Pre-fix: 6 calls. Post-fix: 3.
expect(mockGet).toHaveBeenCalledTimes(3);
// Verify the calls are for the FIRST 3 online nodes (slice order).
expect(mockGet).toHaveBeenCalledWith("/workspaces/ws-1/activity?limit=5");
expect(mockGet).toHaveBeenCalledWith("/workspaces/ws-2/activity?limit=5");
expect(mockGet).toHaveBeenCalledWith("/workspaces/ws-3/activity?limit=5");
});
it("never polls offline workspaces", async () => {
await act(async () => {
render(<CommunicationOverlay />);
});
expect(mockGet).not.toHaveBeenCalledWith(
"/workspaces/ws-offline/activity?limit=5",
);
});
});
describe("CommunicationOverlay — cadence", () => {
it("uses 30s interval cadence (was 10s pre-fix)", async () => {
await act(async () => {
render(<CommunicationOverlay />);
});
expect(mockGet).toHaveBeenCalledTimes(3); // initial mount poll
// Advance 10s — pre-fix this would fire another poll. Post-fix: silent.
await act(async () => {
vi.advanceTimersByTime(10_000);
});
expect(mockGet).toHaveBeenCalledTimes(3);
// Advance to 30s — interval fires.
await act(async () => {
vi.advanceTimersByTime(20_000);
});
expect(mockGet).toHaveBeenCalledTimes(6); // +3 from second tick
});
});
describe("CommunicationOverlay — visibility gate", () => {
// The visibility gate is the dial that drops collapsed-panel polling
// to ZERO. The cadence test above can't catch its removal — if a
// refactor dropped `if (!visible) return`, the cadence test would
// still pass because the effect would still fire every 30s.
//
// Direct probe: render with comms-returning mock so the panel
// actually renders (close button only exists in the expanded panel,
// not the collapsed button-state). Click close, advance the clock,
// assert no further fetches.
it("stops polling after the user collapses the panel", async () => {
// Mock returns one a2a_send so comms.length > 0 → panel renders →
// close button accessible.
mockGet.mockResolvedValue([
{
id: "act-1",
workspace_id: "ws-1",
activity_type: "a2a_send",
source_id: "ws-1",
target_id: "ws-2",
summary: "test",
status: "completed",
duration_ms: 100,
created_at: new Date().toISOString(),
},
]);
const { getByLabelText } = await act(async () => {
return render(<CommunicationOverlay />);
});
// Drain pending microtasks (resolves the await in fetchComms) so
// setComms lands and the panel renders. Don't advance time — that
// would fire the next interval tick and pollute the assertion.
await act(async () => {
await Promise.resolve();
await Promise.resolve();
await Promise.resolve();
});
// Initial mount polled 3 workspaces.
expect(mockGet).toHaveBeenCalledTimes(3);
mockGet.mockClear();
// Click the close button. Synchronous getByLabelText avoids
// findBy's internal setTimeout (deadlocks under useFakeTimers).
const closeBtn = getByLabelText("Close communications panel");
await act(async () => {
fireEvent.click(closeBtn);
});
// Advance well past the 30s cadence — gate should suppress the tick.
await act(async () => {
vi.advanceTimersByTime(60_000);
});
expect(mockGet).not.toHaveBeenCalled();
});
});